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1. Modify tooltips for People & Places - in Player Features and Ideas Discussion [original thread]
I think it would be more useful for the tooltips when hovering over People & Places bookmarks to display the Notes of that bookmark rather than the name. The name is already there in the window whereas you have to actually go in and edit the b...
- by Pixel Piracy - at 2017.04.19 05:21:21
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2. Dedicated Ammunition / Missile bays - in Player Features and Ideas Discussion [original thread]
I think it would make sense to have a dedicated ship bay (much like drone bays) for ammunition and missiles etc. This would allow you to transfer everything in your cargo without having to filter out ammo etc. It would also make sense from a 'lore...
- by Pixel Piracy - at 2017.04.15 04:48:12
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3. T3 destroyers, probably should not exist. - in Player Features and Ideas Discussion [original thread]
Phaade wrote: I don't think this requires much explanation. Do I really need to go into how belligerently overpowered they are? They are the dumbest ships in existence, second only to T3 cruisers. T3 cruisers might have a niche if they are ne...
- by Pixel Piracy - at 2017.04.15 04:44:19
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4. PVE challenge content for small scale - in Player Features and Ideas Discussion [original thread]
Rogue drone incursions. The drones, having managed to finish building their superstructures, become a serious threat as legions of drones pour out of the new Mother Hive. Fleets would have to team up and tackle the ever-replicating swarms as well...
- by Pixel Piracy - at 2017.04.01 07:47:26
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5. [Concept] Rogue Drone derived hulls. - in Player Features and Ideas Discussion [original thread]
I wouldn't mind seeing some seriously crazy stuff with rogue drones. Like, what are those giant structures they are always trying to build (before we as capsuleers come along and blow them up)? Imagine that the completed product is one enormous T...
- by Pixel Piracy - at 2017.04.01 07:43:33
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6. Captains Quarters Vanity Items & Database - in Player Features and Ideas Discussion [original thread]
Let's face it - nobody uses the Captains Quarters (CQ). Why would they? Sure you can get a kick now and then strolling about but there is nothing actually engaging to do or any reason for you to use it. I get that this is a product of the whole W...
- by Pixel Piracy - at 2017.04.01 07:33:22
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7. Immersive PVE - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: You are aware that CCP is actually a VERY small company that employs around 300 something people (and I am honestly highballing that number too)... right? Well their 2009 annual report stated that they employed 600 peop...
- by Pixel Piracy - at 2017.02.05 09:07:01
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8. Immersive PVE - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: While this sounds really awesome in theory, the reality is that the 3 or 4 variations of the banter will become very repetitive very quickly. I wonder how long we have to wait until it is possible to procedurally generate con...
- by Pixel Piracy - at 2017.02.05 08:38:16
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9. Immersive PVE - in Player Features and Ideas Discussion [original thread]
Why can't we see some amount of immersion injected into the mission running side of EVE? Right now it seems very cold, dead and grindy. Without even changing gameplay and adding in some immersive elements like story telling and voice acting the so...
- by Pixel Piracy - at 2017.02.05 08:09:05
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10. An improved PVE experience could be the best investment for EVE - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Pixel Piracy wrote: I know that this may be subject to heavy criticism for "breaking the sandbox" but I don't think it is. Sandbox is freedom of choice and providing more choice does not destroy the sandbox, it enriches it...
- by Pixel Piracy - at 2016.12.15 00:43:43
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11. An improved PVE experience could be the best investment for EVE - in Player Features and Ideas Discussion [original thread]
Do Little wrote: The problem with traditional missions is that they are fun the first time you encounter them and a boring grind thereafter. CCP is experimenting with upgraded AI and may add procedurally generated PVE content in the future but,...
- by Pixel Piracy - at 2016.12.14 16:04:34
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12. An improved PVE experience could be the best investment for EVE - in Player Features and Ideas Discussion [original thread]
Ultimately if an individual decides to ignore other players and exclusively PVE then that's their choice to make - but they can make that choice AND be subscribed to EVE.
- by Pixel Piracy - at 2016.12.14 15:46:15
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13. An improved PVE experience could be the best investment for EVE - in Player Features and Ideas Discussion [original thread]
In my opinion one of the isolating factors of EVE Online is a seemingly content-lacking experience. Now don't get me wrong - I'm fully aware and appreciative of EVE as a sandbox however part of that sandbox should be the freedom to engage with in...
- by Pixel Piracy - at 2016.12.14 15:36:28
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